View all by RonanCTUD
RonanCTUD
Follow RonanCTUD
Follow
Following RonanCTUD
Following
Add To Collection
Collection
Comments
Devlog
Boos and Brews (Group 16)
←
Return to Boos and Brews (Group 16)
Devlog
Prototype Devlog week 6
November 03, 2025
by
RonanCTUD
1
Vertical Slice Update Week 6: The vertical slice is slowly starting to represent the core gameplay loop. The player can now mix garnishes and drinks with real time feeback, current mechanics now inter...
Continue reading
Prototype Devlog week 5
November 03, 2025
by
RonanCTUD
Vertical Slice update Week 5: The core gameplay loop of brewing, serving and customer interaction are now all functional and in a playable state. Players are now able to grab ingredients from the shel...
Continue reading
Prototype Devlog week 4
October 13, 2025
by
RonanCTUD
1
Week 3 Playtesting review: Player feedback from the previous playtest showed that many players enjoyed the chaotic nature of physics interaction and the liquid added more to the fun element. I was giv...
Continue reading
Prototype Devlog 2 Week 3
October 07, 2025
by
Cxitlin
#Devlog
Week 3 The prompt for this week was Corrupted Vision. As I was unsure of what that meant, I went with the word 'vision'. My idea for this week because of this was to show what the start of the game mi...
Continue reading
Prototype Devlog 2 Week 2
October 07, 2025
by
Cxitlin
#devlog
The prompt for this week is Control. My idea because of this prompt is to draw an animation showcasing movements like bottles pouring, moving the spoon and turning the bottle. The main goal of my anim...
Continue reading
Prototype Devlog Week 2
October 04, 2025
by
RonanCTUD
Week Idea: My idea for this week was to set up a basic control of picking up object and rotating them using physics. The main goal is to experiment with physics and see how players interact and find c...
Continue reading
Game Devlog
October 04, 2025
by
RonanCTUD
Design Journal For this prototype, we are developing a physics based bartending/mixology game where players server peculiar customers including vampires, ghosts and zombies. The core mechanics plays a...
Continue reading
Prototype Devlog Week 3
October 04, 2025
by
RonanCTUD
Experimentation for playtesting: Allow players to feel different weight of objects Balancing realism and satisfaction Observing what players found enjoyable Playtesting Reflection: Although the protot...
Continue reading