Game Devlog


Design Journal

For this prototype, we are developing a physics based bartending/mixology game where players server peculiar customers including vampires, ghosts and zombies. The core mechanics plays around mixing drinks and adding garnishes such as eyeballs, brains and spiders to create a drink and satisfy each customers needs.

Using physics based interactions players will use mouse to pick up objects, pour liquids and drop garnishes into glasses. each having their own weight and interactions. Each customer would have their own preferences for ingredients adding a challenge of players having to manage multiple orders at once. Players will discover fun or unexpected ways drinks react to each other, when liquid spills and objects colliding. Visually the prototype will have horror/spooky aesthetics, with different coloured liquids and adding different character feedback resulting in a humorous interaction.

For this prototype our goal is to give players freedom allowing them to find ways for objects to interact and create enjoyable moments.

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